T-Rex in the Storm by danimix1983-d34zbctT-Rex in the Storm by danimix1983-d34zbct

The savage continent of Tarakona, where draconic races battle for supremacy!

The studious Komodos explore the ancient ruins that cover Tarakona in groups of 5 to 10, typically made up of rangers, investigators, and tamed hunting drakes, who then report back to a team of researchers in a Komodo stone city.

Drakes make for vicious predators: they’re basically miniature Tyrannosaurus Rexes with the personality of piranha. The komodos have managed to domesticate them to the point of using them as hunting animals, much like dogs.

However, hunting drakes have not lost their predatory natures. Indeed, komodo exploration parties like to bring 3-5 hunting drakes with them and unleash them all on one enemy, where they will knock said enemy to the ground and can tear it down to its skeleton in seconds.

 

Hunting drakes are typically released in packs, who will charge one creature and knock it prone so that the other drakes can gang up on it. If other enemies draw near, drakes will use their fire breath to keep them away while the drakes devour their prey. Drakes also do not move on from their prey once it drops to 0 HP; they will continue attacking until its flesh fills their bellies.

Text version of stat block, suitable for use in Homebrewery:

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Hunting Drake

*small beast, chaotic*
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– **Armor Class** 15
– **Hit Points** 50 (7d8 + 19)
– **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
|:—:|:—:|:—:|:—:|:—:|:—:|
|17 (+3)|12 (+1)|14 (+2)|6 (-2)|11 (+0)|6 (-2)|
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– **Senses** passive Perception 10
– **Languages** —
– **Challenge** 3 (700 XP)
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***Keen Hearing and Smell.*** The drake has advantage on Wisdom (Perception) checks that rely on hearing or smell.

***Charge.*** If the drake moves at least 10 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 5 (1d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

***Fire Breath.*** The drake exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

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