Tabletop RPGs

Often found near tallstriders, glowtongues are somewhat less mysterious if only because their habits are more normal to us.

Glowtongues look not unlike a rhinoceros or hippopotamus, though about half again taller than those creatures, and its back legs resemble that of a human. However, they pos...

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Deep in the woods lives a reclusive race of extremely magical humanoid wolves. Little is know of these creatures; they are almost always encountered alone.

Wolfen can naturally polymorph themselves into humanoid forms (human, elf, etc.). However, their natural polymorphism is less complete than...

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Squamatans are humanoid lizard-folk who have developed a highly advanced culture.

Squamatans

If you stumble across a squamatan in the wild, you'll probably be struck by two things:

Every squamatan wears a sturdy, beautiful loincloth made with colors and marks that communicate the squamatan's roles in soc...

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Druids often lament the fate of the tallstriders. Innately magical creatures, tallstriders wander the desolate areas of the world, filtering necrotic energy through their bodies to feed themselves, much like whales filter krill. As a result, they often wander magically desolated areas and clean it o...

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Denizens of swamps, mud, and watery underground environments, crabfish are normally quiet bottom-feeders who have an unfortunate quirk of biology. About once a month, they go into a courting frenzy, and anyone unlucky enough to stumble on a nest will find half a dozen extremely aggressive crabfish h...

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Last week, I posted Reponsive Role-Playing: A Proposal, basically a draft of "best practices" for RPG groups with some ideas for how to ensure that those practices actually happen consistently.

It turns out, that last bit is often the hardest thing about best practices: doing them consistently....

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Players get fed up and leave. DMs get burned out. Why? How can we prevent this? RPGs are social experiences that work best when the players engage in specific positive behaviors beyond simply following the rules of the system.

The group benefits from clarity of purpose, frequent feedback, and simp...

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Some monsters won't attack you on sight, but can be quickly antagonized. They work well as either a weird creature to seek out or as a remarkable enemy.

Occult owls are about twice the size of an ordinary owl. A strange third eye glows in the middle of an occult owl's forehead, leading to legends...

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