Tabletop RPGs

Gnomes are famous for their productive and creative output. In a big city, gnomes usually find it vital to band together.

Undercity Artificers is the city's de facto source for intricately crafted mechanisms and other crafts. Founded several decades ago by a handful of enterprising gnomes, it's...

Continue reading...

As a GM, you'll need to record notes about your campaign somewhere.

There are a lot of options, and there's one I recommend. I'll get to that in a minute; let's go through your major choices.

GM Notebook

Some GMs like to use a bound notebook. Often, every page is devoted to a particular aspect...

Continue reading...

I'm writing this during a cold spell, so let's create a giant frost mammoth.

However, a frost mammoth shouldn't just be a big, hairy animal. Oh, no. A frost mammoth is an avatar of winter, a force of nature that can use the ice itself as a weapon. Any normal person who stumbles across a frost ma...

Continue reading...

This is a seasonal faction; one that's only dangerous or notable at a particular time of the year.

Quinder directs a wealthy halfling merchant family that specializes in the ice trade. His large extended family cuts out large chunks of ice from lakes in the frozen north and carts them south to the...

Continue reading...

As a GM, you'll need to record notes about your campaign. I'm going to assume that you're using a physical binder (as I recommend; more on that later), but obviously you can replace "sheet" with "file" or "note" or whatever works if you're using a digital solution.

  • Calendar
  • Session logs
  • PC she...

Continue reading...

Victims of cruel experimentation by an insane sorcerer, a small group of diminutive men and women found their freedom. Shunned and feared by society, they have become small-time bandits, using their special abilities to survive.

They specialize in ranged attacks, using their innate time powers to...

Continue reading...

Usually, my factions are made up of groups. But a faction can also be encapsulated in an individual, someone who may have incidental followers and hangers-on but remains the central threat. Many video game villains serve this role: yes, they may command troops, but even if they acted on their own th...

Continue reading...

I know, "you all start at a tavern" is a cliché. But that's a good thing.

You need to start your game in some physical location. The location will feel like a natural choice if it's a natural meeting place. A tavern is a good choice because that's exactly its purpose: a meeting place for many peop...

Continue reading...