Tabletop RPGs

Last week, I posted Reponsive Role-Playing: A Proposal, basically a draft of "best practices" for RPG groups with some ideas for how to ensure that those practices actually happen consistently.

It turns out, that last bit is often the hardest thing about best practices: doing them consistently....

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Players get fed up and leave. DMs get burned out. Why? How can we prevent this? RPGs are social experiences that work best when the players engage in specific positive behaviors beyond simply following the rules of the system.

The group benefits from clarity of purpose, frequent feedback, and simp...

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