You're about to run D&D for the first time. Awesome!

I've written several other posts explaining in detail the very basic material that you need. This post summarizes all those posts, serving as a checklist for your first session.

What You'll Physically Bring

  • A 3-ring binder, paper notebook, o...

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This is part of a series of posts about planning and running your first session as a new GM. In previous posts, we created an enemy faction: a tribe of goblins. Now we'll think about the goblins' lair.

Why do you care about your antagonists' home or lair? Because the PCs will likely track the anta...

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As a GM, you'll need to record notes about your campaign somewhere.

There are a lot of options, and there's one I recommend. I'll get to that in a minute; let's go through your major choices.

GM Notebook

Some GMs like to use a bound notebook. Often, every page is devoted to a particular aspect...

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As a GM, you'll need to record notes about your campaign. I'm going to assume that you're using a physical binder (as I recommend; more on that later), but obviously you can replace "sheet" with "file" or "note" or whatever works if you're using a digital solution.

  • Calendar
  • Session logs
  • PC she...

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I know, "you all start at a tavern" is a cliché. But that's a good thing.

You need to start your game in some physical location. The location will feel like a natural choice if it's a natural meeting place. A tavern is a good choice because that's exactly its purpose: a meeting place for many peop...

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Welcome to another post with advice for anyone who wants to run a fantasy tabletop RPG like D&D for the first time.

As the Game Master, you will control all the antagonistic forces arrayed against the PCs. As such, you'll need to know a few things about them.

Some GMs design all their antagoni...

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