In our 30 June 2012 session, we played Houses of the Blooded, a storytelling game of intrigue and tragedy.
The Group: Let’
...In our 30 June 2012 session, we played Houses of the Blooded, a storytelling game of intrigue and tragedy.
The Group: Let’
...In our 30 June 2012 session, we played Houses of the Blooded, a storytelling game of intrigue and tragedy.
The Group: Let’
...In our 16 June 2012 session, we played Savage Mars, an adaptation of Savage Worlds for the world of John Carter.
The Group
...In our 16 June 2012 session, we played Savage Mars, an adaptation of Savage Worlds for the world of John Carter.
The Group
...How do you encourage players to make interesting story choices?
Imagine a mechanic that encourages delayed gratification, that...
In our 27 May 2012 session, we played Savage Mars, an adaptation of Savage Worlds for the world of John Carter.